
Outsourcing (My Desires to Avatars)
"Outsourcing (My Desires to Avatars)" is a machinima and experimental video created by video artist Jamie Janković and writer, poet and director Deborah Findlater. The work is part of an ongoing project addressing the intersectionality of responses to female characters in video games; formally speaking, the work is presented as an audio-visual poem, accompanied by voice over. According to Janković, this work is meant as a response to found footage material of the character Christie from the popular fighting game series "Dead or Alive" (1996 – ongoing). Moreover, the examination of the role of female characters in "Outsourcing (My Desires to Avatars)" is part of a larger project titled "The identity quest series," in which the artist addresses a multiplicity of responses to female video game characters, following engagement in interviews with queer people within the gaming industry and exploring their own views on gender in game design.
- Overview
- Cast
- Crew
- Recommendations
Outsourcing (My Desires to Avatars)
- Overview
- Cast
- Crew
- Recommendations
Status
Released
Release Date
Oct 15, 2021
Runtime
0h 4m
Genres
Animation
User Score
60%
Original Title
Outsourcing (My Desires to Avatars)
Director
Jamie Janković
Description
"Outsourcing (My Desires to Avatars)" is a machinima and experimental video created by video artist Jamie Janković and writer, poet and director Deborah Findlater. The work is part of an ongoing project addressing the intersectionality of responses to female characters in video games; formally speaking, the work is presented as an audio-visual poem, accompanied by voice over. According to Janković, this work is meant as a response to found footage material of the character Christie from the popular fighting game series "Dead or Alive" (1996 – ongoing). Moreover, the examination of the role of female characters in "Outsourcing (My Desires to Avatars)" is part of a larger project titled "The identity quest series," in which the artist addresses a multiplicity of responses to female video game characters, following engagement in interviews with queer people within the gaming industry and exploring their own views on gender in game design.
Cast
Crew
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